4-2-0 is better mid game for massive rushes, but 5-2-0 is useless. (keep in mind that 4-2-0 is better though)Įlite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buffĮlite Defender: Always go for 2-0-5, you’ll need damage.Įnergizer: Don’t crosspath. Super Glue: This time you’ll need pierce, so 0-2-5 is better.Ĭripple MOAB: Always go for 5-0-2, you’ll need attack speed. Otherwise, just go 0-2-5.īloon solver: You already have enough pierce, so just use 5-0-2. Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed. Super Brittle: This is a tough one, because you’re going to need both speed AND range (and Re-freeze), so I’d suggest just choosing one and buffing your ice tower with something else (alchemist, village…).Ībsolute Zero: You’ll need range for arctic wind to be really effective, so use 0-5-2. Tack Zone: Same, go for speed, you won’t need more range.
2-3-0 is one of the best early game towers. Inferno ring: Middle path gives more range, bottom path gives more pierce, so you decide. MOAB eliminator: Usually, you’ll want more range, so it’s 0-5-2.īomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier MOAB domination: Crosspaths only buff main attack, so again, it’s up to you to decide between pierce and attack speed.īloon Crush: Speed is always better, go for 5-2-0. Perma Charge: 2-5-0 is better, because 4 pierce isn’t enough for this tower to really be effective. Glaive Lord: 5-0-2 is better for double glaive damage and increasing range of circling glaives. Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point. PMFC: Crosspath only influences the triple darts, so it’s up to you to choose between pierce or range+camo. 5-0-2 is better most of the time for more precise targetting.
Ultra-Juggernaut: The crosspath depends if you want speed or range+camo.